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Posted by Baz (129.35.81.19) on 07:35:33 09/03/06
I saw this game in a discussion which took place 3 years ago (I looked at old discussions here in hope of something interesting).
I've copied and pasted the game and suggested points systems that the 2 guys had gone through. Enjoy!
If anyone is interested.... I've come up with a new game for practise, which can be done solitaire or with your team/buddies. This is a great game for x01 outs practise, and isn't too bad for league-nite warmups either.
Take a normal deck of cards and shuffle them thoroughly. Deal four cards face-up on the table. Add them up to set the out. Keep in mind the following values for the face cards:
Ace = 50pts
King = 40pts
Queen = 30pts
Jack = 20pts
all other cards (2 - 10) are face value.
Example: King, 6, 8, Jack (40 + 6 + 8 + 20) = 74
Each player then gets three darts at that out. When the out is finally scored, then a new one is pulled. Our team plays this by paying $1 each per draw. The winner takes the cash.
Obviously, the lowest out that can be drawn is 8, and the highest is 170. There are a couple of combos that are over 170 (which I have yet to see after 2 years of this); A-A-A-(A/K/Q), but all of them require three Ace's to be drawn. If this should happen, I would just call it a 170, or reshuffle, whatever is easier! ;-)
This, if nothing else, is a great "random Out generator" that can be used in solitaire practise to avoid that unconscious preference of choosing to attempt certain outs. It's also nice because it provides that wild factor that shows up from time to time in league play (your teammate wiffed on his last dart leaving you with .... 99!!!! Dammit!!!)
To generate higher outs (for you pros out there) just include a 2nd deck of cards, and shuffle them together, or you could include just the face cards from the 2nd set
I welcome anyone's thoughts and opinons regarding this.
SUGGESTIONS
Could be fun. Is there a point system so you can use it for solo practice?
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: : : : : : : : Why not call the Ace 1 instead of 50. You can still get combinations up to 160. You might even leave the joker in and call that, 50 or any combination with the joker is automatically 170.
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: : : : : : : You can call the Ace = 1 if you like. We have it at 50 so that it generates higher outs. Generally, the cards don't give us many outs over 120, and that fourth card Ace, can change a 44 into a 94 (instead of a 45). I figure we can always use the practice against the higher outs. Once you see them and know what you need to hit them, the more likely you are to try and take that shot with confidence, versus going to the oche hoping for a lucky dart.
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: : : : : : : Points system? Hmm... I've never come up with one. In solo practice, I write down the out drawn on the chalkboard. If I hit it, I circle the number. If I miss, I draw another number. After I run out of cards (13 outs on 52 cards), I can count how many shots I made. This is one way to measure any improvements.
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: : : : : : : If someone can come up with a points system, I'd be glad to see it. I'll try it out on my own team and see what they think.
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: : : : : : Come to think of it, a point system might be pretty simple. Counting the Ace as 50, there are 776 total points in a deck of cards. You could simple total the points you take out (double out from 103, get 103 points) and if you prefer you could then divide the total by 776 to yield a percentage. The flaw with that system is that you would get more points for 60 than for 11, while 11 is a harder out because it doesn't allow you to get away with a wild first dart.
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: : : : : : A former teammate uses a different method for randomly generating outs with a deck of cards. She draws two at a time; if she draws seven then three, she counts it as 73. I don't know what she does with face cards, because we haven't practiced that way together yet.
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: : : : : There might be a way to create a points system based on the general difficulty of an out. You could rank the outs with points based on where they fall into the 70-90-130-170 ranges (see out charts on this site). These could be ranked 1-2-3-4 accordingly. If you take a 154 out, for example you'd get 4pts. A 60 out would be 1 point. Again this does not address the higher difficulty of those lowest outs which do not allow for any slips, but does rank difficulty based on the number of triples one must throw. Just a thought, really. Any another ideas?
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: : : : Refinement on your system: 60-90-130-170 get 2-3-4-5 points, any double gets only one point. Example, 24 is D12, so one point. Sound good?
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: : Sounds better I think. You mean that any single-dart out is only ranked at 1 point. That sounds pretty good. Why the break at 60 instead of 70?
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: Up to 60 a single leaves a normal double. From 61 to 70 -- if you have three darts -- you're better off using an out off the three-dart chart: 70 = T10/D20 or D18/D8 or T14/D14. That's where TDT makes the break; he doesn't give outs any under 61.
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: Actually, I still prefer my first idea since it gives you a theoretical target to shoot for: 776. That's a fixed number that can't change, and the closer you come to it, the better you're doing.
I see your point about the 60 vs 70, that makes sense. And the single point for 1-dart type outs is good, too. I'll try this point system out on my team this year and see how it works.
The 776 thing isn't bad either. It's much simpler, but I think is better geared for solo practice.
just thought I'd share with you :)
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